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ThinkBoxly is the personal developer blog of Lucas Chasteen, author, programmer, artist, and always learning. Read more

Thursday, April 20, 2017

Update 08 - Sic Parvis Magna


I've heard it said that the last 10% of a project is the hardest to finish. The foundations have been laid, all the pieces of the puzzle are in place...and yet there's still a whole checklist of things to do before the work can be considered complete. While VNgen is certainly not done yet, it is this stage where I've found myself for the past couple of weeks, and in more ways than one.

Friday, April 07, 2017

Update 07 - Perspective Completed


It has now been four weeks since I first introduced perspective into VNgen—a feature carried over from Edge VN that never really worked quite like I had hoped, and for one crucial reason: it was tied to a specific engine element, backgrounds. While this made sense at the time based on the way Edge VN was written, for VNgen I didn't want to merely tack on perspective as an afterthought. As a result, the time gone into it has been lengthy and challenging, but now at last one of the engine's most complex features is complete.

Friday, March 24, 2017

Update 06 - Perspective Continued


Well, there's only one week left in March, and all told I've done...about half of what I hoped to. It's been one of those months: setbacks, diversions, and unforeseen complications. However, while this may be the last update before April, the foundations I've laid might just cause the end of March to be the most productive days of the month.

Friday, March 10, 2017

Update 05 - All a Matter of Perspective


Following last post's flurry of updates, VNgen development has hit a more technical stage over the past two weeks. While no less exciting for the long term, in the meantime it means making design decisions consumes almost as much time as actually programming. But as you'll see, the slower change of pace is paying off, 'cuz VNgen is about to take on a whole new dimension.

Friday, February 24, 2017

Update 04 - Characters, Scenes, Animations, Oh My!


Hello again, world! In my last update, I covered the final pieces of the foundation for Shaftworks VNgen, which I aim to make one of the most advanced and easy to use visual novel engines ever. I said that with the core components in place, development would pick up quickly for the rest of the engine. And this weekend, I'm happy to report that's exactly the case. So strap on your seatbelts, because we've got quite the haul of new features to go over!

Friday, February 10, 2017

Update 03 - Of Constants, Variables, and Deformities


Hello, world! It's that time again—two weeks have passed, and now it's time for another update! For VNgen, the past two weeks have been all about polishing up the foundations so that work can finally begin on adding new elements to the system. Sound boring? Well, you might just be surprised.