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ThinkBoxly is the personal developer blog of Lucas Chasteen, author, programmer, artist, and always learning. Read more

Friday, November 17, 2017

Update 22 - Itching for More


It's hard to believe, but it has already been two weeks since VNgen entered public Early Access. A number of you have already become early adopters and left some great feedback. On that note, a big thank you to everyone who's participated so far!

But VNgen's just getting off the ground, and my work is cut out for me for the rest of the year. I can't wait to get on with the more exciting tasks ahead, but in the here and now, there's more important groundwork to be laid—things that will greatly impact all VNgen developers, moving forward.

Friday, November 03, 2017

Update 21 - VNgen Early Access: Available NOW


You read that title correctly: after many missed estimates, VNgen is finally here, it's real, and it's out in the wild. It's been a long time in coming, but I promise the extra time has been put to good use. When I first sat down to write the design document for what would become VNgen, I feared I was being too ambitious. A year later, not only have I achieved the goals of that original design document, but also surpassed them in almost every way and even added at least a dozen more features to boot (not counting additions planned for further down the road). What's more, the core logic that VNgen is built on proved so useful that it has since been spun off into its own library, Quantum, which will go on to power further tools in the future.

It's been a truly productive year, but the release of VNgen doesn't mean it's all coming to an end. On the contrary, this is quite literally just the beginning.

Tuesday, October 31, 2017

VNgen Pre-Release Update


Hello, World! As you may have noticed, today is the last day in October, and in the last devblog I said VNgen was on track for an October release. Well, the truth is... it's done. The build I have in my virtual hands right now is 100% functional and feature-complete. But as eager as I am to get it in people's hands, I've decided to hold off releasing VNgen for a few more days.

The official release date for VNgen is Friday, November 3, 2017.

Between now and then, I'll be doing everything I can to make the launch as strong as possible. It'll still be Early Access when it gets here, mind you, but with new product launches comes a plethora of images, text, and demos that have to be prepared (even if they're often just taken for granted) and I'm confident VNgen deserves the best presentation it can get.

Stay tuned for this weekend's regularly scheduled devblog for the full details. I'll see you there!

Friday, October 20, 2017

Update 20 - The End of the Tunnel


You know the light at the end of the tunnel? Well, no more looking for it, because it's right up ahead.

I'll be honest: I had hoped this devblog would the one where I announce the early access release of VNgen. Well, that's not going to happen today, but it will soon—very soon—and I can assure you my time is being well spent until that day arrives. Indeed, the work I'm doing today is critical in shaping VNgen's future—literally.

Friday, October 06, 2017

Update 19: Exterminate!


After a year in development, VNgen is almost here, and that means it's time to go over everything with bug spray and a fine-toothed comb. It's a little hard to believe it's only been two weeks since the last devblog, because in that small space of time many things have changed and improved so that when VNgen finally releases it will be rock-solid from day one. So much has happened, in fact, that time will not permit mentioning every last detail, so this weekend we'll be focusing on just the coolest and most important stuff. Check it all out after the jump!

Friday, September 22, 2017

Update 18 - VNgen: Coming Soon!


When you've spent enough time working on a project, it's funny how the end can sort of sneak up on you. No matter how long you've spent anticipating it, how many tears you've shed wishing it were here, when the time finally comes to set foot over the finish line, it sort of just... happens.

"Oh, yeah. That was it." That was pretty much my response this past week when I checked the last feature off VNgen's to-do list. It was a feature I'd been dreading for a while—not because I was worried I couldn't do it, but because of the amount of unique code it required. Tedium, in other words.

Well, now the boring slog is over, and one year later VNgen is officially feature-complete! There's still a handful of work to be done before it's ready to be called Version 1.0, but that day is coming up fast! As such, this weekend we'll not only be taking a look at the many changes and additions that have been made recently, but what you can expect for when and how VNgen will be unleashed upon the world. So what are you waiting for? Hit that "read more" button now!