Friday, May 19, 2017
Between every major milestone in development, there are always a dozen smaller things that need to be changed, updated, or added. This weekend that's exactly where VNgen finds itself—at the threshold of great change, but in the meantime working through a handful of smaller matters. And yes, I do mean a handful this time, as opposed to the singular focus of the past couple updates. There's definitely reason to be excited, both for what has transpired in the past two weeks, and what's coming next. Because what's coming next is big news for everyone who's been eagerly anticipating VNgen's release.
Friday, May 05, 2017
It's that time again: another two weeks have passed and April is now behind us, placing VNgen firmly in its sixth month of active development. It's come a long ways in that period of time, and from now on it's only a matter of putting on the finishing touches before VNgen is ready for market.
However, finishing touches though they may be, they're also rather large ones. This is where the rubber meets the road—where VNgen transitions from being a prototype to an actual development tool.
Thursday, April 20, 2017
I've heard it said that the last 10% of a project is the hardest to finish. The foundations have been laid, all the pieces of the puzzle are in place...and yet there's still a whole checklist of things to do before the work can be considered complete. While VNgen is certainly not done yet, it is this stage where I've found myself for the past couple of weeks, and in more ways than one.
Friday, April 07, 2017
It has now been four weeks since I first introduced perspective into VNgen—a feature carried over from Edge VN that never really worked quite like I had hoped, and for one crucial reason: it was tied to a specific engine element, backgrounds. While this made sense at the time based on the way Edge VN was written, for VNgen I didn't want to merely tack on perspective as an afterthought. As a result, the time gone into it has been lengthy and challenging, but now at last one of the engine's most complex features is complete.
Friday, March 24, 2017
Well, there's only one week left in March, and all told I've done...about half of what I hoped to. It's been one of those months: setbacks, diversions, and unforeseen complications. However, while this may be the last update before April, the foundations I've laid might just cause the end of March to be the most productive days of the month.
Friday, March 10, 2017
Following last post's flurry of updates, VNgen development has hit a more technical stage over the past two weeks. While no less exciting for the long term, in the meantime it means making design decisions consumes almost as much time as actually programming. But as you'll see, the slower change of pace is paying off, 'cuz VNgen is about to take on a whole new dimension.
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