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ThinkBoxly is the personal developer blog of Lucas Chasteen, author, programmer, artist, and always learning. Read more

Friday, February 24, 2017

Update 04 - Characters, Scenes, Animations, Oh My!


Hello again, world! In my last update, I covered the final pieces of the foundation for Shaftworks VNgen, which I aim to make one of the most advanced and easy to use visual novel engines ever. I said that with the core components in place, development would pick up quickly for the rest of the engine. And this weekend, I'm happy to report that's exactly the case. So strap on your seatbelts, because we've got quite the haul of new features to go over!

Friday, February 10, 2017

Update 03 - Of Constants, Variables, and Deformities


Hello, world! It's that time again—two weeks have passed, and now it's time for another update! For VNgen, the past two weeks have been all about polishing up the foundations so that work can finally begin on adding new elements to the system. Sound boring? Well, you might just be surprised.

Friday, January 27, 2017

Update 02 - Introducing VNgen, the Future of Edge VN


Hello, world! It's me again, back with another update. Last time, I shared a bit about starting Shaft Interactive and the new version of Edge Engine to go with it, Shaftworks. Check that post out here if you haven't yet. While it's still early-stages stuff, Shaftworks has already been in development for some time now with my initial efforts focused squarely on the successor to Edge VN, which will be known as VNgen. Today we'll take a look at where VNgen currently is in development, the technological breakthroughs that made it possible, and some of the key features that set Shaftworks apart from Edge Engine—and pretty much anything I've ever made before.

Friday, January 13, 2017

Update 01 - Introducing Shaft Interactive and the Future of Edge Engine


It has now been five years since I first launched ThinkBoxly. It's been a fantastic experiment and learning experience from day one—one that hasn't necessarily turned out like I imagined, but that certainly has prepared me for bigger and better things. For the past two years I've slowly shifted from commentating on what other people create to being a creator myself, and now at long last the planets have aligned and it's time to share some comments on my own work.

In my last post, I teased that everything is about to change. Well, I meant it. And today, that change has a name.

Sunday, January 01, 2017

Hello, World!


In case you hadn't noticed, things are looking a little different around here today! Depending on how long you've followed this blog, you may have seen me say something to that effect on several different occasions, but for 2017 the difference runs far more than skin deep. In fact, the site design hasn't really changed much at all. This year, much, much bigger things are happening.

Monday, September 12, 2016

GPU Wars: NVIDIA GTX 1070 vs 970 + Unboxing!


It's that time again! A new generation of desktop graphics technology is upon us, and that means more of every PC gamer's favorite pastime: GPU unboxings and head-to-head benchmark battles to see just how much better this year's offering is over last year's and beyond. For Team Green, the new 10-series lineup represents a very important leap forward, crossing the threshold of great VR, high-refresh rate, and ultra-HD performance, but it also marks a step up in MSRP, and—at least for the time being—you'll be lucky to see prices even that low. With everything riding on it, can the sweet-spot GTX 1070 deliver a worthy bang-for-buck? Let's find out.